Developed for the Ngee Ann Poly-technique this is a Cost and Managerial Accounting Game.
This is a turn-based strategy game played by teams of up to 4 players each, with a maximum of 12 teams at any one time. Each team will be responsible for running a virtual bakery, studying the game's volatile economic environment to make decisions about the bakery's equipment acquisition, production output, and sales strategy.
Much like in the real world, the teams compete with each other on the game board to maximize their revenue, profits and brand value. At the end of each turn, the revenue, profit and brand value for each team is calculated.
At Playware we get to work on very cool projects and develop immersive and engaging experiences for various clients and partners. From serious games to simulators to interactive exhibits we've done a breadth of work, some of which is showcased here.
Showing posts with label Strategy. Show all posts
Showing posts with label Strategy. Show all posts
Tuesday, February 28, 2012
Simplicity (2009)
Developed with Ministry of Education, Singapore, National Education Branch Simplicity is a game which is used as an assessment tool for Secondary School students. The Game is a City Building game. It was used across all Secondary schools in Singapore by the Singapore Examination and Assessments Board for 3 years.
Ecocity (2008)
Ecocity © is a multi-user game where each role is dependent on other roles to provide resources or to purchase the products of players’ own economic activities. Collectively, dynamic interactions between the individuals should ideally lead to overall economic improvement, with minimal degradation of the environment.
There are four roles for players to choose from. They are: Farmer (representing the primary industry), Manufacturer (representing the secondary industry), Retailer (representing the tertiary industry) and the Government (representing the organisational structure of society). Each of these roles is critical in achieving national development.
The game master (usually the teacher) can control how much natural and human resources to grant to the players. These variables include land, raw water, skilled labour, machinery, technology and even undesirable output of production such as pollution. This control allows scenario-setting which can be used to frame the environment that players have to work within. Conditions can be set to simulate environments within DCs (Developed Countries) or LDCs (Less Developed Countries).
Alternatively, the parameters for these variables can be amended during the game. Through this, game masters can create random events which require quick thinking and reflex action to test the responsiveness of players, the robustness of the economic system players have built as well as to reinforce particular messages such as the importance of environmental protection.
This Game was developed with Ministry of Education, Singapore, Curriculum Planning and Development Division. It was released to all Secondary Schools in Singapore.
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