On the 26th of July 2012, the Workforce Development Agency of Singapore officially launched the Creative Industries Virtual World, which is a serious game and tool to provide training and career opportunities for professionals in the arts and creative industries. It is essentially a virtual community for the industry to foster relationships and network for career development.
At Playware we get to work on very cool projects and develop immersive and engaging experiences for various clients and partners. From serious games to simulators to interactive exhibits we've done a breadth of work, some of which is showcased here.
Showing posts with label Serious Game. Show all posts
Showing posts with label Serious Game. Show all posts
Friday, August 3, 2012
Serious game project by Playware Studios Asia for the Singapore WDA launches
On the 26th of July 2012, the Workforce Development Agency of Singapore officially launched the Creative Industries Virtual World, which is a serious game and tool to provide training and career opportunities for professionals in the arts and creative industries. It is essentially a virtual community for the industry to foster relationships and network for career development.
Wednesday, March 7, 2012
3DHive
3DHive is a patented technology that was developed by Playware Studios under the Future Schools project. It is developed in collaboration with the Canberra Primary School in Sembawang, Singapore. Read more about the 3DHive @ Serious Games Singapore a blog dedicated to the project.
3DHIve features a powerful Game creation tool called Esoteric. This is a fully GUI based editor platform that requires no prior knowledge of art, design or programming.
3D HiVe is an advanced online games and virtual world platform designed to be used for Education. It features integrated multimedia support, multimodal communication and secure online environments. It is a Standalone virtual world that provides all the strengths of the virtual worlds without the need for external hosting. It thrives on user generated content and provides easy to use tools for creation of content. The Following can be created on 3D Hive:
3DHIve features a powerful Game creation tool called Esoteric. This is a fully GUI based editor platform that requires no prior knowledge of art, design or programming.
3D HiVe is an advanced online games and virtual world platform designed to be used for Education. It features integrated multimedia support, multimodal communication and secure online environments. It is a Standalone virtual world that provides all the strengths of the virtual worlds without the need for external hosting. It thrives on user generated content and provides easy to use tools for creation of content. The Following can be created on 3D Hive:
Tuesday, February 28, 2012
Bakery Palace (2011)
Developed for the Ngee Ann Poly-technique this is a Cost and Managerial Accounting Game.
This is a turn-based strategy game played by teams of up to 4 players each, with a maximum of 12 teams at any one time. Each team will be responsible for running a virtual bakery, studying the game's volatile economic environment to make decisions about the bakery's equipment acquisition, production output, and sales strategy.
Much like in the real world, the teams compete with each other on the game board to maximize their revenue, profits and brand value. At the end of each turn, the revenue, profit and brand value for each team is calculated.
This is a turn-based strategy game played by teams of up to 4 players each, with a maximum of 12 teams at any one time. Each team will be responsible for running a virtual bakery, studying the game's volatile economic environment to make decisions about the bakery's equipment acquisition, production output, and sales strategy.
Much like in the real world, the teams compete with each other on the game board to maximize their revenue, profits and brand value. At the end of each turn, the revenue, profit and brand value for each team is calculated.
Mystery Matters (2010)
Developed for the Centre for Learning Innovation, Department of Education and Training, New South Wales, Australia. Link
How can you engage students in authentic learning while having fun in your classroom? How can you equip students with 21st century skills through fun online activities? You might find the answer in Mystery Matters. This new resource collection from the Centre for Learning Innovation targets middle years students, taking them on an interactive journey where they gather information, solve puzzles, listen to and observe character interactions, hunt for clues, research answers and ultimately solve the mystery.
For CLI, Playware developed the the browser based game engine, the online portal, two learning games based on the engine, a graphics library and a GUI based editor and content management system.
Simplicity (2009)
Developed with Ministry of Education, Singapore, National Education Branch Simplicity is a game which is used as an assessment tool for Secondary School students. The Game is a City Building game. It was used across all Secondary schools in Singapore by the Singapore Examination and Assessments Board for 3 years.
Vanished (2009)
Developed with Ministry of Education, Singapore, National Education Branch Vanished is a game which is used as an assessment tool for Primary School students. The Game is a scrolling map based adventure game set in a fantasy world. It was used across all primary schools in Singapore by the Singapore Examination and Assessments Board for 3 years.
Ecocity (2008)
Ecocity © is a multi-user game where each role is dependent on other roles to provide resources or to purchase the products of players’ own economic activities. Collectively, dynamic interactions between the individuals should ideally lead to overall economic improvement, with minimal degradation of the environment.
There are four roles for players to choose from. They are: Farmer (representing the primary industry), Manufacturer (representing the secondary industry), Retailer (representing the tertiary industry) and the Government (representing the organisational structure of society). Each of these roles is critical in achieving national development.
The game master (usually the teacher) can control how much natural and human resources to grant to the players. These variables include land, raw water, skilled labour, machinery, technology and even undesirable output of production such as pollution. This control allows scenario-setting which can be used to frame the environment that players have to work within. Conditions can be set to simulate environments within DCs (Developed Countries) or LDCs (Less Developed Countries).
Alternatively, the parameters for these variables can be amended during the game. Through this, game masters can create random events which require quick thinking and reflex action to test the responsiveness of players, the robustness of the economic system players have built as well as to reinforce particular messages such as the importance of environmental protection.
This Game was developed with Ministry of Education, Singapore, Curriculum Planning and Development Division. It was released to all Secondary Schools in Singapore.
Petals (2007)
Developed with Ministry of Education, Singapore, Curriculum Planning and Development Division, this is a Teacher Training game package based on MOE's new PETALS teaching & learning framework. It contains 9 hours gameplay and was distributed to all primary, secondary & J.C. teachers.
Statecraft (2007)
Statecraft seeks to
acquaint students with and develop an understanding for the nature of various
threats and responses to these threats faced by ancient civilizations, kingdoms
and empires in India, Southeast Asia and China. Through the game, they can
better understand how opportunities are seized in spite of constraints, to help
a country survive and/or prosper and appreciate the government’s use of
diplomacy or aggression to achieve their desired objectives.
This project was developed for Ministry of Education, Singapore, Curriculum Planning & Development Division. It was released in April 2008 to all Secondary Schools in Singapore.
This project was developed for Ministry of Education, Singapore, Curriculum Planning & Development Division. It was released in April 2008 to all Secondary Schools in Singapore.
Archipelago Trader (2006)
This project was Developed for Ministry of Education, Singapore, National Education Branch. This Game was about the Racial Harmony and shared cultural heritage of Singapore. It was released in 2006 to all Secondary Schools in Singapore.
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