Showing posts with label Online. Show all posts
Showing posts with label Online. Show all posts

Wednesday, March 7, 2012

Maven (2011)


Maven is a Gamification tool for Educators. Developed for the Jurong Secondary School under the  Future Schools project. Maven is built as a gamigication and advanced GUI layer for the LAMS system.

LAMS is a revolutionary new tool for designing, managing and delivering online collaborative learning activities. It provides teachers with a highly intuitive visual authoring environment for creating sequences of learning activities. These activities can include a range of individual tasks, small group work and whole class activities based on both content and collaboration.

Maven also allows educators to transform LAMS lessons into rich adventure and role playing games. Maven brings, to LAMS, game concepts such as Spacial awareness, Avatar Personalization, skills and reward cycles, sense of progression etc.


Tuesday, February 28, 2012

Bakery Palace (2011)

Developed for the Ngee Ann Poly-technique this is a Cost and Managerial Accounting Game.


This is a turn-based strategy game played by teams of up to 4 players each, with a maximum of 12 teams at any one time.  Each team will be responsible for running a virtual bakery, studying the game's volatile economic environment to make decisions about the bakery's equipment acquisition, production output, and sales strategy.

Much like in the real world, the teams compete with each other on the game board to maximize their revenue, profits and brand value.  At the end of each turn, the revenue, profit and brand value for each team is calculated.


Mystery Matters (2010)

Developed for the Centre for Learning Innovation, Department of Education and Training, New South Wales, Australia. Link


How can you engage students in authentic learning while having fun in your classroom? How can you equip students with 21st century skills through fun online activities? You might find the answer in Mystery Matters. This new resource collection from the Centre for Learning Innovation targets middle years students, taking  them on an interactive journey where they gather information, solve puzzles, listen to and observe character interactions, hunt for clues, research answers and ultimately solve the mystery.

For CLI, Playware developed the the browser based game engine, the online portal, two learning games based on the engine, a graphics library and a GUI based editor and content management system.